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Few options affecting driver model.

Shadowed driver ​

If you’re not using vertex ambient occlusion, another way to stop driver head from glowing (without occlusion it looks way too bright from exterior cameras) is to set a virtual occlusion sphere above driver head:

ini
[SHADOWED_DRIVER]
OPACITY = 0.7       ; shadow opacity
OFFSET = 1          ; how high is the sphere above driver head
RADIUS_INNER = 1    ; inner fully shadowed radius 
RADIUS_OUTER = 1.6  ; outer not-at-all shadowed radius

Replace driver model ​

This particular tweak can be useful for a custom skin using a different driver model:

ini
[DRIVER3D_MODEL]
NAME = driver_80  ; file name from content/drivers (without “.kn5” extension)

; Don’t forget to list to hide:
[DRIVER3D_HIDE_OBJECT_...]
NAME = DRIVER:HELMET_SUB0