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AC EVO Modding ​

Welcome to the Assetto Corsa EVO modding pipeline documentation.

AC EVO introduces a brand-new editor and SDK, representing a significant leap from AC1. This section covers the complete workflow for car creation, physics tuning, audio production, and driver animation.

Overview ​

🚗 Car Modding ​

From FBX export specifications and bone structure to editor usage and final car configuration.

  • Editor & FBX — Editor workspace setup, FBX export specs, bone hierarchy, material system
  • Physics — Car physics tuning pipeline
  • Audio — FMOD audio production pipeline

🧍 Driver Animation ​

Create driver animations in Blender and import them into the editor.

Important Notes ​

AC EVO is currently in Early Access. Modding tools may change with game updates. Kunos Simulazioni intends to maintain backwards compatibility, but future game updates may require maintenance of mod assets.