AC EVO Modding
Welcome to the Assetto Corsa EVO modding pipeline documentation.
AC EVO introduces a brand-new editor and SDK, representing a significant leap from AC1. This section covers the complete workflow for car creation, physics tuning, audio production, and driver animation.
Overview
🚗 Car Modding
From FBX export specifications and bone structure to editor usage and final car configuration.
- Editor & FBX — Editor workspace setup, FBX export specs, bone hierarchy, material system
- Physics — Car physics tuning pipeline
- Audio — FMOD audio production pipeline
🧍 Driver Animation
Create driver animations in Blender and import them into the editor.
- Animation Pipeline — Blender scene setup, animation specs, export & import
Important Notes
AC EVO is currently in Early Access. Modding tools may change with game updates. Kunos Simulazioni intends to maintain backwards compatibility, but future game updates may require maintenance of mod assets.